Description
You are invited to submit a full paper for consideration. All accepted papers will be published in printed conference books/proceedings (they will also be available on the web). The proceedings will be indexed in Inspec / IET / The Institute for Engineering and Technology, DBLP / Computer Science Bibliography, and others. Like prior years, extended versions of selected papers (about 40%) will appear in journals and edited research books (publishers include: Springer, Elsevier, ...).
Topics of interest include, but are not limited to, the following:
- Accreditation and assessment
- Student recruitment and retention methods
- Promoting multi-disciplinary initiatives - impact on curriculum
- Capstone research projects: examples and case studies
- Distance learning; methods, technologies and assessment
- Innovative degree programs and certificates
- Innovative uses of technology in the classroom
- Collaborative learning
- Learning models and learning from mistakes
- Computer and web-based software for instruction
- Ethics in computer science and engineering
- Incorporating writing into CS and CE curriculum
- Preparing graduates for academia
- Preparing graduates for industry
- Partnerships with industry and government
- Team projects and case studies
- Undergraduate research experiences
- Student observation and mentoring strategies
- Advising methods
- Evaluation strategies (professors, students, ...)
- Transition to graduate studies
- Integrating gender and culture issues into computer science and engineering curriculum
- The balance between course-work and research
- Issues related to the choice of first programming language
- Debugging tools and learning
- Computer science and computer engineering curriculum
- Active learning tools
- Undergraduates as teaching assistants
- Funding opportunities for curriculum development and studies
- Pilot studies
- STEM (Science, Technology, Engineering & Mathematics) promising initiatives
- Recruiting methods to attract graduate students
- Proposed methods for ranking CS and CE departments
- The role of visualization and animation in education
- Academic dishonesty in a high-tech environment
- Using the web
- Factors that lead to success in CS and CE